There’s something about the audio that adds to the overall tension in scenes like this.Ĭlearly, the developers know what they’re doing, and very good at it. After multiple attempts, I managed to escape his grasp. There is only a tiny window of opportunity to race down the opening before the trapdoor shuts. There were many other ever-increasing tense moments of dodging the Janitor, such as this particular bit when I had to turn a crank to open a trapdoor on the floor, just as the Janitor enters the room. The chase ends with a mad scramble up a set of bookshelves and into another opening, out of the Janitor’s arms reach. Players then have Six creep out a small opening, and make a dash across the level, keeping to the carpets as much as possible, then making a mad dash across the creaky floors, thanks to the head start she got from the distraction tactic. It involved turning on a TV in a room, to draw the Janitor in. One particular puzzle is the classic “distract the enemy and make a run for it” solution, which was especially tense and sent my heart racing. As I played through the level, I quickly learned to walk when threading on the wooden flooring, so as not to cause a creak on any of the loose wooden planks, and to not knock over any objects or light the lighter when the Janitor is in the vicinity. Listening to the audio cues are key too, as every bit of sound made by Six will catch the Janitor’s attention and there’s no escape from his tentacle-like arms. The Janitor is blind, so it makes for some fun stealth elements on this level. That’s pretty much the arsenal of moves Six is equipped with, to take on the multitudes of puzzles and obstacles the Maw can throw at her across a possible 5 to 6 distinct levels. Oh, and the right analog stick controls the camera, for panning the surroundings. The controls were simple enough,with a button to jump, run, grab, throw, crouch, and another to light Six’s lighter. His face is wrapped up like a mummy, only exposing his mouth and a nasty set of teeth, and his long arms terrorises Six throughout the level, trying to grab her at every opportunity. Having escaped the Cook, Six just can’t catch a break, and gets chased by an even creepier monster, known as the Janitor, who looks more disturbing than ever. This new demo of “The Lair” level, follows Six, after she makes it out of the kitchen from the previous demo. Thanks to Bandai Namco’s invite to the Level Up: Winter Edition media showcase event in Sweden earlier this month, I finally got my hands on a more complete version of the game. You can even score a free DLC while you’re at it! The short browser-based demo offers a decent taste of some of the puzzles and unique art style, via a series of interactive videos. It’s still playable now (somewhat) as a point-and-click demo adventure of sorts, on the official site here. Anyone remember The Nightmare Before Christmas?Īttendees at last year’s Gamescom and Tokyo Game Show got a first taste of the game with a playable demo of “The Kitchen” level. Despite the cartoony-like claymation animation, the game strikes a balance with the horror theme, by establishing a darker tone reminiscent of Tim Burton’s dreary gothic stylings. Tarsier Studios, a Sweden-based indie developer, best known for their involvement with Sony’s LittleBigPlanet for the PS Vita, is now exploring the darker side of childhood, with a grim platforming, puzzle-solving adventure game. However, unlike the two, Little Nightmares has a more claymation-like art style to it, which perfectly captures the disturbing mood of the game. The use of physics-based puzzles in this dark platform adventure game is immediately reminiscent of Limbo (2010) and Inside (2016), both of which I adored and have completed. And ever since I first saw the trailers and gameplay videos for Little Nightmares, I have been drawn by its dark, whimsical premise. Heck, I breezed through the latest Resident Evil 7 game in under 9 hours, just because. I’ve seen horror flicks of every type, and usually walk out of the cinema with a smile on my face.
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